Thank you!! :)
amptomp
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Oh sweet, I’ll check it out then - thanks for letting me know about it. :) Hmm, well when we had decided on the premise of ‘a door running away from the player’, I remembered a chase scene from the end of this indie game “Gravity Bone” that I always found simple yet very fun. Otherwise, I’ve been watching BoJack Horseman lately (not yet done with it though!) - I think it’s great at showing something comedic and entertaining but then switching to a darker tone, hitting you with something ‘real’. I guess that’s what I was going for in the writing as well where it’s sorta funny that this weird door is running away from you until you slowly discover there’s a serious and personal reason for it. For the music, I was referencing BoJack and The Curse (Nathan Fielder’s new show) - they both have these interesting synth/electronic tracks that give you this ambiguous feeling, and I was looking for something similar. But yeah- those are the conscious influences, but the games I love most (What Remains of Edith Finch, The Beginner’s Guide, Stanley Parable, Dr. Langeskov, Firewatch, etc.) are all certainly indirect influences too. :)
And thank you, the VO/writing was personally my favourite part of the process. :)
I really appreciate it in games when the difference between winning and losing is such a fine line, and overstepping that line has socially awkward/embarrassing/serious consequences - the concept of punching someone in the face if you knock one too many times is just very funny to me. Thank you for creating this, I really enjoyed it - and so impressive since you only had watched a single tutorial!
Thank you for the kind words, they mean a lot & I'm happy you had this experience :D (especially the bojack episode, I had a lot of fun recording that lol)
Hmm yeah, I can definitely see that - I think in the attic is where it needs some game-like elements most. My buddy had an idea that we could make it into a sort of extending hallway. Anyhow, thanks for the feedback!!